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How Lowball works

A twice-a-day prediction puzzle — rounds close at 8 AM and 8 PM Eastern. Pick a number. The lowest one nobody else also picked wins.

The 30-second version.
Every player picks one number per round — there are two rounds a day, closing at 8 AM and 8 PM Eastern. When a round closes, we look at the list of every number picked. We throw out every number that more than one person picked. Then we pick the smallest number that's left. That number's player wins the round's token pot.

The rules in detail

  1. One pick per player, per round. Rounds run every 12 hours, closing at 8 AM and 8 PM Eastern. You can change your pick any time before the round closes — only your last pick counts.
  2. Pick any integer from 1 up to the round's ceiling. The ceiling grows as more players join, so the range is wider on busier days. The pick widget shows the current ceiling in real time.
  3. At 8 AM / 8 PM ET the round closes. New picks are blocked. The system reads every player's final pick.
  4. Eliminate duplicates. Every number that more than one person picked gets removed entirely. (If three players all picked 5, none of them are eligible to win — the number 5 just disappears.)
  5. The smallest remaining number wins. That number's owner gets the round's token pot.
  6. If no numbers remain (every pick collided with another pick), nobody wins. The pot rolls over to the next round.

A worked example

Let's say a small round closes with five players picking these numbers:

Alice3
Bob5
Carla5
Dani7
Erez2

Bob and Carla both picked 5, so 5 is eliminated. The eligible numbers are 2, 3, 7. The smallest is 2. Erez wins the round.

Now look at why this is tricky. Picking 1 feels obviously right — it's the smallest possible win. But the moment more than one person reasons that way, 1 collides and everyone who picked it is out. The same logic applies to 2, 3, 4, and so on. The right pick is whichever number the crowd will just barely overlook. That depends on how many people you think will play, and how they'll reason about each other. There's no single optimal answer.

Strategy (without spoiling the fun)

Low numbers are popular, but not always

Players gravitate to single digits because they look like easy wins. But "easy" picks collide. The Stats panel shows the most-chosen number and the middle 50% of picks after each round — a quick read on where the crowd clusters, and where it doesn't.

Pay attention to player count

When more people play, more numbers collide, and the winning number tends to be larger. When fewer people play, even 1 or 2 might survive. The "Players today" counter on the pick screen is your best read on the current round's character.

The mid-range is where it gets interesting

If you pick something between 15 and 40, you're betting that the crowd is over-thinking and will cluster lower. If you pick between 1 and 5, you're betting they're under-thinking and will cluster higher. Both have worked. Neither always works.

Avoid round numbers

10, 20, 25, 50, 100 attract more picks than they should because they feel "memorable". Off-by-one numbers (11, 21, 51) often clear better.

Frequently asked questions

What if nobody picks a unique number?

Then nobody wins that round. The pot — including any rolled-over pots from previous no-winner rounds — rolls forward to the next round. The bigger the rollover, the higher the stakes next time.

Can I change my pick after submitting?

Yes, any number of times, as long as the round hasn't closed. Only your final pick at the close (8 AM / 8 PM Eastern) counts. The locked-in screen has a "Change my pick" button until the deadline passes.

What's the ceiling and how does it grow?

Every round starts with a small ceiling (the highest number you can pick). As more players join the round, the ceiling grows automatically so the range stays interesting. On a quiet day you might only have 1 to 100 to pick from. On a busy day the ceiling stretches with the crowd. The current ceiling is always shown on the pick widget.

What are tokens and coins?

Tokens are your lifetime winning score. You earn them only from winning rounds. They don't leave the site — they're a leaderboard score, not currency.

Coins are an in-game currency you earn for playing each day (and from optional ad rewards). You spend them in the Shop on purely cosmetic things: name colors, titles, avatar emojis. None of it changes your odds of winning.

Is this gambling?

No. Lowball is a game of skill, not chance. There is no random draw and no shuffle — the outcome is determined entirely by what every player picks. You never pay money to play, and you never win money or anything redeemable for money. Tokens and coins have no cash value. We're a prediction puzzle with a leaderboard, nothing more.

What's a streak?

Your streak is the number of consecutive days you've played a round. If you play today and yesterday, your streak is 2. Miss a day and it resets to 1 the next time you play — unless you have a streak freeze. Everyone gets one free streak freeze per calendar month. A freeze is consumed automatically if you miss exactly one day, keeping your streak intact. You can also buy extra freezes in the Shop with coins.

What's "Wildcard Wednesday"?

Every Wednesday the winner's prize is bigger — more tokens per player in the pot. The Wednesday badge appears at the top of the pick screen on those days. Other themed days are in the works.

How do I see past results?

Click the “Stats” button at the bottom of the pick screen. The Stats panel shows a full breakdown of closed rounds — the distribution of every number picked, the most-chosen and most-winning numbers, the middle 50% of picks, round counts, tokens awarded and the biggest pot — filterable by Yesterday / Week / Month / Ever, plus the all-time leaderboard. The current open round is never included.

How do I get in touch?

Email play@lowball.it. For account issues like changing your email or phone number, the same address works.